*Fy = Mapa onde as armas já começam no chão (às vezes nem se pode comprar)
fy_crateyard_final.zip
fy_dustyworld_ogl.zip
fy_dx_ogl.zip
fy_pool_day_ogl.zip
fy_provinggrounds_og..>
fy_pyramid_ogl.zip
fy_two-floor_ogl.zip
fy_warehouse_ogl.zip
fy_absolut.bsp
fy_absolut.txt
fy_ancientplace.bsp
fy_ancientplace.txt
fy_aztec.bsp
fy_aztec.res
fy_aztec.txt
fy_buzzkill.bsp
fy_dinoiceworld.bsp
fy_dinoiceworld.res
fy_dust.bsp
fy_dust.res
fy_dust.txt
fy_dustworld.bsp
fy_dustworld.txt
fy_ehNoiS.res
fy_glass.bsp
fy_iceworld.bsp
fy_iceworld.txt
fy_iceworld16.bsp
fy_iceworld2002.bsp
fy_iceworld2002.res
fy_iceworld2k.bsp
fy_iceworld2k.txt
fy_iceworld3.bsp
fy_iceworld3.res
fy_iceworld_pump.bsp
fy_iceworld_pump.res
fy_pool2k.bsp
fy_pool_day.bsp
fy_pool_day.txt
fy_pool_day2.bsp
fy_pool_day2.res
fy_pool_day2.txt
fy_poolday_reunion.txt
fy_poolday_reunion_lite.bsp
fy_poolday_reunion_lite.txt
fy_rambohulk.bsp
fy_rambohulk.res
fy_rambohulk.txt
fy_repub.bsp
fy_sandstorm.bsp
fy_scout.bsp
fy_ski.bsp
fy_ski.txt
fy_snow.bsp
fy_snow.txt
fy_stoneworld.bsp
fy_stoneworld.txt